Author: Alvaro Lamarche-Toloza
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Creating A Taylor Swift Music Video In A Single Day Using Generative AI
During an impromptu generative AI film jam at Sandbox HQ in Paris, I and my friends Eugene Chung and @Takyon236 created a Taylor Swift music video in just one day using GenAI tools. It was an intense experience, but we learned quite a bit by confronting our usual AI workflows to the constraints of production.…
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Defining the Metaverse and Web3: a few clarifications
What is the Metaverse? What is the difference with Web3 and Web 3.0? Is there one or more Metaverses? First article in a series that seeks to better understand the phenomenon and add some context, defining the Metaverse beyond the hype.
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Parnassos wins a MegaGrant from Epic Games
We’re thrilled to announce that Parnassos has been awarded a MegaGrant from Epic Games to ramp up production and help us in exploring new looks and new topics with Unreal Engine. Parnassos: art history in motion Parnassos is a series of 10 shorts in linear and immersive format; each episode is an adaptation of a…
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The Future of Virtual Production: Hopes and Challenges, with Asa Bailey – Part II
Part 2 of our interview of Asa Bailey, Director of Virtual Production and Founder of On-set Facilities, a company dedicated to virtual production and computing solutions. We talk about the future of virtual production, the hopes and challenges that have arisen in the past few months and what we can expect from the spread of…
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The Virtual Production boom, with Asa Bailey from On-Set Facilities – Part I
Part 1 of our interview of Asa Bailey, Director of Virtual Production and Founder of On-set Facilities, a company dedicated to virtual production and computing solutions. We discussed the virtual production boom, the birth of On-set Facilities as a virtual production company, why the industry must look past LED walls and the impact VP has…
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Virtual production for cinematographers: Part II, in-engine lighting and camera movement
Part 2 of our interview with Luc Delamare and Kevin Stewart, two DPs from LA who made the jump into virtual production, where we discuss the similarities and differences between traditional cinematography and real-time filmmaking. This second and final section goes into more detail, in particular regarding in-engine lighting and camera movement with Unreal Engine.…
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Virtual production for cinematographers: Part I, how to get started?
We sat down with Luc Delamare and Kevin Stewart, two DPs from LA who made the jump into virtual production, gathering their insights and discussing the ties between traditional cinematography and real-time filmmaking. Below is the first section of a two-part interview focusing on their introduction to virtual production. Read Part 2 here: Virtual production…
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Atrytone’ coverage of NewImages Festival 2020 “without borders”
Entirely dedicated to the digital and virtual worlds (VR, AR, mixed reality, mapping, binauralsound), NewImages Festival will celebrate digital and immersive creation for five days, foran edition without borders!With this event, reinvented to be both on site and online, Forum des images stands up tothe challenge presented by the current pandemic. The challenge to offer…